Stage 1 · Artwork
Checked for rights and for print quality.
Four methods, matched to quantity, colours and how long it has to last.
Screen printing has a setup cost per colour, so it gets cheaper per shirt as quantity rises and makes no sense for a dozen. We will tell you where your order sits and point you to transfer printing when that is genuinely the better value.
Checked for rights and for print quality.
Per colour, with the quantity break shown.
Approved in writing before screens.
Checked against the approved proof.
Artwork converted to a stitch file.
A sample, so you see real detail.
What small text will not hold.
File kept for cheaper reorders.
Embroidery needs artwork converted into a stitch file, which is a one-off cost we keep on file so reorders are cheaper. Fine detail and small text do not survive stitching, and we will show you what will actually be legible before you commit to it.
Right for a dozen shirts, for individual player names, or for full-colour artwork that would need too many screens. Cheaper to set up and less durable over many washes than screen printing, and we would rather say so than let you discover it.
Whether transfer or screen suits better.
Checked back to you for spelling.
Approved before production.
With durability explained honestly.
Approved once, kept on file.
Thread and ink references recorded.
By phone or email, no rework.
Matched to the original run.
Businesses that reorder uniforms every few months should not re-approve artwork each time. We keep the files, thread colours and size breakdown, so a reorder is a phone call — and the twelfth shirt matches the first, which is the point of a uniform.
Send both and we will quote the method that actually suits the job.